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Application and Device Level Graphics Programming.
Key Benefits
- Build products unique to your business and customers, beyond the abilities of your
competitors.
- Take advantage of Graphics API level programming, faster speed, higher
resolution
- Use shader languages to add precision and expression to your product.
Capabilities
- OpenGL application programming
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Vertex Objects created from mesh. Textured
disk from VBO. Mobius strip as a VBO.
Open Scene Graph
Methane and Water drawn to scale at 1 angstrom per
unit model space
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- DirectX application programming
- DirectX programming
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- Shader Language programming
- 3DLabs shader assembler / below: anti-aliasing via tile jittering
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- GLSL shader programming /
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- A mandelbrot set drawn with fragment shader onto texture coordinates
adhered to mobius strip inside of a torus. (whew!)
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Reference Accounts
- Reference_OpenGL_programming
- Abbott Labs, Irving, TX
- Stereotaxis, St Louis, MO
- Barco Labs, Duluth, GA
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- Reference OpenGL device driver
development
- Barco Labs, Duluth, GA
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- Reference_DirectX_programming
- Abbott Labs, Irving, TX
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- Reference
Shader_Language_programming
- 3DLabs Shader Assembler Barco Labs, Duluth GA
- Living Software, Bedford TX
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